![]() ![]() There are 16 powers that you can see straight away, with another 10 that have locks on them. You can choose one of five options to start, then you'll gain access to adjacent ones as you unlock more. ![]() Every basic illithid power in Baldur's Gate 3Įach Mind Flayer Parasite you pick up will allow you to unlock one of the illithid powers. If you do decide to use it, black veins will appear across your face and body which cannot be removed, so choose carefully. This choice happens during the main story and involves the Astral-Touched Tadpole-I'm keeping this vague to avoid big spoilers. That said, it doesn't appear that their feelings are strong enough one way or the other to affect anything related to friendships or romance-I gave Astarion one of my parasites and he still laughed at me when I suggested a little alone time.Īt the end of Act 2, you'll get the chance to access the outer ring of illithid powers (including all of the basic ones without spending any parasites). As already mentioned, certain companions will love the idea (hi Astarion) while others will not. So are there consequences to consuming Mind Flayer Parasites and using your illithid powers? The fact that some of your companions seem to really dislike the idea of eating brain maggots, coupled with the fact that you'd actually be eating brain maggots, does seem to suggest that you're better off looking for alternatives. Instead, it gives birth to beings such as Stagnar the Stagnificient, an awakened stag who’s whole deal was making stag puns.You never normally question whether or not you should take full advantage of most in-game systems, but in the case of illithid powers, there's something icky enough about the whole process that makes you pause and wonder if you're making the right decision. Imagine a mystery where the only key witness is a rat fleeing for its life into the sewers, and the party is given a single agate to capture and awaken the rat to clear a wealthy benefactor's name.Īwaken isn’t an invaluable tool that druids can use to dramatically change how their group adventures. ![]() Whole societies could exist that were initially created from a druid looking for some plant or animal friends to keep them company, and the lasting effects have made a lot of people’s relationship to that kind of magic complicated.įor plot hooks, a druid or other naturalist could be stealing agates for either nefarious or benevolent Awakenings. While the agates are expensive now, perhaps in a time long ago they were plentiful, and ancient woodland societies still exist with masses of awakened flora and fauna. It probably could be a little lower level, and the cost might be a bit too steep for what ends up being a largely unimpressive effect, but Awaken literally gives you the tools to build your own best friend and I love that.īeyond the basic player uses of transforming a beloved pet into a new party member, Awaken can be an excellent DM tool to worldbuild with. I don’t care, though Awaken is everything I want from a spell. At its best you might be able to use it to turn a murder victim’s parakeet into an invaluable witness, or create a sentry that looks exactly like a potted flower. Awaken isn’t going to wildly empower your character or break the game in unforeseen ways. Review by Sam West, Twitter you tired of trying to make friends at the local pub? Have you ever looked at your goldfish and thought “I wonder what you’d say to me after all the times I fed you”? Do you just really hate people, and wish plants could talk instead? Do I have the spell for you!įor ten easy payments of 100 gold pieces, you can have an agate to transform any old dog, cat, or fern into a walking, talking comrade! Awaken takes “making friends” to a new level you’ll never be lonely again! When the charmed condition ends, the awakened creature chooses whether to remain friendly to you, based on how you treated it while it was charmed. The awakened beast or plant is charmed by you for 30 days or until you or your companions do anything harmful to it. Your GM chooses statistics appropriate for the awakened plant, such as the statistics for the awakened shrub or the awakened tree. If the target is a plant, it gains the ability to move its limbs, roots, vines, creepers, and so forth, and it gains senses similar to a human’s. The target also gains the ability to speak one language you know. The target must have either no Intelligence score or an Intelligence of 3 or less. Components: V, S, M (an agate worth at least 1,000 gp, which the spell consumes)Īfter spending the casting time tracing magical pathways within a precious gemstone, you touch a Huge or smaller beast or plant. ![]()
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